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Practice 03/11

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  • Practice 03/11

    k to give you a better idea at where i was headed:

    basically, you start off at the beginning - we began with some 2v2 duels to get used to working as a 2.. its pretty basic stuff.

    we then move onto a 3rd, which becomes a squad - the standard of which, on an objective map, is LT, med & eng. we get that basic squad learning how to work together as a tight team. the formation stuff that i was getting at is essentially this (this is in our =SE= forums):

    Movement

    When traveling down corridors, don't stack up behind each other. People should be in a staggered file on opposite walls. If enemy contact is made, this lets the first 2-3 people shoot back and provides some spacing in case an enemy tosses a grenade. If you're in a single file, not only can you not shoot back, but also any enemy bullets that miss the lead man will probably hit someone in the middle of the file. Why make it easier for them?

    we havent worked corridoors yet, but you see the idea

    When traveling in more open areas, the staggered file still works but you probably want to have a little more space. A wedge with just a little more space keeps fields of fire open and the dispersion helps protect against artillery fire and air strikes. Also, having a few people trailing behind may give you a bit of a jump on any enemy who shoots at the pointman. They might not have seen the rest of the team before opening fire.

    When at all possible, do not cross in front of another person's line of fire. Try to pass behind them. Don't count on the other player recognizing that you're there and not shooting when you run in front of them. The corollary to this rule is that if you take up a firing position, make sure you leave space for people to pass behind you. If you can't, then it is your responsibility to watch out for friendlies that might block your line of fire.

    If you're the last man in the column or wedge, look behind you every now and then. It's worth it to check your six periodically to make sure the bad people aren't sneaking up on you.

    The pointman also needs to turn around occassionally to see if anyone is still moving in the same direction as he is or even just to make sure the rest of the team is still there.



    Actions on contact


    When contact is made, not everyone should shoot back, just those with clean lines of fire (LOF). Anyone not engaging the enemy should 1) look for other enemies coming up the flank, 2) move into supporting positions where they can return fire, drop med packs, or provide ammo, or 3) look for opportunities to flank the enemy up front.

    Upon contact, the first 2 or 3 people with clear lines of fire should engage and try to move on-line with one another - meaning moving up so that your team forms a line - maximizing the amount of fire that can be delivered. Circle strafe left or right so that your wedge expands into a pocket that envelopes the enemy element. This accomplishes 2 goals 1), opens up LOF for people behind you and 2) sets up a cross fire on the target. Typically, people try to dodge left or right. If you are shooting at a target along two axis of movement, then the target is always dodging towards/away from one of the shooters, making it easier for one of you to hit.



    The key is to gang up on the opposition wherever possible. If my team of 2 runs into another team of 2, I'll often make sure I'm shooting at the same guy as my partner, even if I'm taking fire from the other guy. The faster we put one down, the faster we can turn both guns on #2

    If you can find a way to flank the enemy, do so. This could mean moving on-line as I just mentioned, or backing off a bit and finding another route to a position from which you can start firing at the enemies sides. Make sure that the rest of your element knows what you're doing because they may have to cover you and you don't want them to start pulling back while you're off sneaking around.

    If you have to retreat from a position, grenades are good tools to buy some time. If possible, the second person closest to the enemy should toss the grenade so that the closest person can keep up a stream of fire. Once the grenade is tossed, the #2 man runs back to take up a position where he can cover the withdrawal of the #1 man.

    Once the firefight is over, establish security and begin stocking up on health and ammo. One person should always be watching while the others stock up on ammo, health, and reload. Lieutenants and medics should go to the person on security to deliver ammo and health to him. As people get topped off, they should take up security positions. This improves the overall security of the team and signals to the LTs and medics that you don't need any more assistance.
    Once you get good at this, you start adding extras to the squad, the fourth would be another medic, the fifth would be a panzer, sniper or third medic.

    when you have six players, you have either two squads or you have a specialist squad, depending on the map. this then becomes squad 1 and 2 and they get used to playing with eachother as offensive and defensive teams. seven you have two squads with another specialist or you have two with a mobile player used to pad up the team that needs it most etc. eg. on base, you have two three man defenses at each radar with a mobile medic across northeast tower who helps out the radar under fire.

    this is all step 1 tho guys - it kinda is the basics that you drill each week before you start layering your practices with mapstrats and location drills. gotta get on voicecoms though - that stuff today was so tough to type and be understood.

    ive got heaps more for ya to do if you dont find this kinda stuff dull, but i dig doing all the training shit - it really gels a team after a few weeks.

  • #2
    oh one thing i forgot - use levels whenever you can. this clears the line of fire for guys behind you and also forces the enemy to look up, advantaging the guys on the ground.

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    • #3
      Good stuff, i think this is what our practices are going to start out as. Making use running like this so it seems normal, and avoiding running off alone.

      Btw if you guys havnt seen gone to this site go nows good with basic tactics

      http://www.kan.org/michael/RTCW/

      Mv-Rule

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      • #4
        Thanks again

        Great stuff rekz - pls keep it coming!
        Shoot first - argue on the forums later

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